Wednesday, July 23, 2014

ESO Quakecon Video Round Up!

Here is an all in one post of all the video reveals of Elder Scrolls Online from this years Quakecon! If you got some time to kill their is a wealth of content here. The future of ESO looks bright and full of thievery!

Thursday, July 17, 2014

Elder Scrolls Online is Coming to Steam!


Elder Scrolls Online is coming to Steam says a quick blurb on the official Facebook page. This is exciting and always good to see the game available in more places. Also with the announcement of the PC controller support for the game this also means they will soon be taking full advantage of Steam's Big Picture Mode. The more options the better! Good move Zeni.

Tuesday, July 15, 2014

Native Controller Support Coming for ESO!!


Finally! In the latest PTS patch notes Zeni lists that they will soon begin testing native controller support for Elder Scrolls Online for the PC!

"Gamepad

We are in the early stages of adding PC support for gamepad input. Several functions for querying trigger, stick, and button states will appear in the documentation, but these functions have not yet been enabled."

This is awesome news and I am so happy that they have listened to their player base on this one. Good job guys! Get the full patch notes bellow.

Source: http://forums.elderscrollsonline.com/discussion/119843/update-3-api-patch-notes-change-log-pts


ESO UI API Patch Notes (Version 100008)
These patch notes highlight the larger changes to the ESO API for Update 3, which is currently on the PTS. For the full, updated API take a look at the newest version of the ESO UI documentation.

Items
We added several new functions for querying item information using an item link as the argument. This API provides a general way to fetch item properties, regardless of the system that owns the item. It also reveals more information about items that were part of systems that didn’t have dedicated query functions for all of their properties. Many systems already return item links such as crafting, trading house, inventory, etc.

Added Item Link API
GetItemLinkName
GetItemLinkItemType
GetItemLinkArmorType
GetItemLinkWeaponType
GetItemLinkWeaponPower
GetItemLinkArmorRating(string itemLink, bool considerCondition)
If considerCondition is true, the result value is scaled down based on how damaged the armor is.
GetItemLinkRequiredLevel
GetItemLinkRequiredVeteranRank
GetItemLinkValue(string itemLink, bool considerCondition)
If considerCondition is true, the result value is scaled down based on how damaged the armor is.
GetItemLinkCondition
Return value is a percentage from 0% - 100%.
DoesItemLinkHaveArmorDecay
GetItemLinkMaxEnchantCharges
GetItemLinkNumEnchantCharges
DoesItemLinkHaveEnchantCharges
GetItemLinkEnchantInfo
GetItemLinkOnUseAbilityInfo
GetItemLinkTraitInfo
GetItemLinkSetInfo
GetItemLinkSetBonusInfo
GetItemLinkFlavorText
IsItemLinkCrafted
IsItemLinkVendorTrash
GetItemLinkSiegeMaxHP
Returns the max HP of the siege created by this item.
GetItemLinkQuality
GetItemLinkSiegeType
IsItemLinkUnique
IsItemLinkUniqueEquipped
GetItemLinkEquipType
IsItemLinkConsumable
GetItemLinkCraftingSkillType
IsItemLinkEnchantingRune
GetItemLinkEnchantingRuneClassification
IsItemLinkBound
GetItemLinkBindType
GetItemLinkGlyphMinMaxLevels
GetItemLinkBookTitle
IsItemLinkBookKnown


We also added some new functions that take the bagId and slotIndex of an item as arguments.

Added Item API
GetItemRequiredLevel
GetItemRequiredVeteranRank
GetItemCreatorName
GetItemArmorType
GetItemWeaponType
GetItemUniqueId
Returns a 64 bit value that uniquely identifies that particular item. To compare these 64 bit values use AreId64sEqual or CompareId64s. Relational operators are not guaranteed to work in all cases.


Gamepad
We are in the early stages of adding PC support for gamepad input. Several functions for querying trigger, stick, and button states will appear in the documentation, but these functions have not yet been enabled.

Bags
We modified the bag API to remove some deprecated information and add more information about free and used slots.

Added Bag API
GetBagSize(Bag bagId)
GetNumBagUsedSlots(Bag bagId)
GetNumBagFreeSlots(Bag bagId)


Removed Bag API
GetBagInfo(Bag bagId)
This function has been replaced with GetBagSize because the icon return value was no longer valid.


Guild Rank Icons
Guild rank icons were previously static textures assigned to each rank, but now players can select from a range of icons when creating or editing a rank. These new API functions reflect this change. You can query the icon index for a guild rank using GetGuildRankIconIndex and then query texture paths using the index as an argument with the other functions. Existing helper functions such as GetFinalGuildRankTextureLarge will continue to work. Functions that used to map from a rank to a hard coded texture path such as GetDefaultGuildRankTextureLarge no longer exist.

Added New Guild Rank Icon API
GetGuildRankIconIndex
GetNumGuildRankIcons
GetGuildRankSmallIcon
GetGuildRankLargeIcon
GetGuildRankListHighlightIcon
GetGuildRankListUpIcon
GetGuildRankListDownIcon
Removed Old Guild Rank Icon API
GetDefaultGuildRankTextureListUp
GetDefaultGuildRankTextureListDown
GetDefaultGuildRankHighlight
GetDefaultGuildRankTextureLarge
GetDefaultGuildRankTextureSmall


Guild Kiosk (Trader)
New functions and events were added to support guild kiosks. These functions (except for GetKioskPurchaseCost and GetGuildOwnedKioskInfo) will only return results while the player is interacting with a guild kiosk.

Added Guild Kiosk API
GetKioskBidWindowSecondsRemaining
GetKioskGuildInfo
Returns information about the guild you are inquiring on behalf of.
GuildKioskBid
GuildKioskPurchase
GetGuildOwnedKioskInfo
Returns the name of the kiosk that the guild owns.
GetKioskPurchaseCost
Returns the cost to purchase an unclaimed guild kiosk.


Added Guild Kiosk Events
EVENT_GUILD_KIOSK_CONSIDER_BID_START
EVENT_GUILD_KIOSK_CONSIDER_BID_STOP
EVENT_GUILD_KIOSK_CONSIDER_PURCHASE_START
EVENT_GUILD_KIOSK_CONSIDER_PURCHASE_STOP
EVENT_GUILD_KIOSK_ERROR


Guild Bank
We added new API for managing the guild bank. These functions are only usable when the player is connected to a specific guild bank.

Added Guild Bank API
GetGuildBankedMoney
DepositMoneyIntoGuildBank
WithdrawMoneyFromGuildBank


Heraldry
We also added functions for managing guild heraldry. These functions join the heraldry functions from last patch.

Added Heraldry API
IsCreatingHeraldryForFirstTime
RevertToSavedHeraldry
GetNumHeraldryItems
GetHeraldryItemInfo
BuyHeraldryItem
GetHeraldryItemLink
GetHeraldryGuildBankedMoney


Newly Functional Heraldry API
ApplyPendingHeraldryChanges
IsPlayerAllowedToEditHeraldry
IsCurrentlyCustomizingHeraldry
GetHeraldryCustomizationCosts
HasPendingHeraldryChanges
GetPendingHeraldryCost
SetPendingHeraldryIndices
GetPendingHeraldryIndices
GetNumHeraldryColors
GetHeraldryColorInfo
GetNumHeraldryBackgroundCategories
GetHeraldryBackgroundCategoryInfo
GetNumHeraldryBackgroundStyles
GetHeraldryBackgroundStyleInfo
GetNumHeraldryCrestCategories
GetHeraldryCrestCategoryInfo
GetNumHeraldryCrestStyles
GetHeraldryCrestStyleInfo
StartHeraldryCustomization
EndHeraldryCustomization


Abilities
We added several new functions for querying ability information. These functions use an abilityId as the argument. In this patch, abilityIds are only returned by GetAbilityIdByIndex, but more sources of abilityIds will be added in coming patches.

Added AbilityId API
GetAbilityIdByIndex(luaindex abilityIndex)
Returns an abilityId (integer) to be used in the following API calls.
DoesAbilityExist
GetAbilityName
IsAbilityPassive
GetAbilityCastInfo
Returns if the ability is channeled or casted, its channel time, and its cast time.
GetAbilityTargetDescription
Returns a textual description of how the ability is targeted (self, group, cone, etc).
GetAbilityRange
GetAbilityRadius
GetAbilityAngleDistance
GetAbilityCost
GetAbilityDescription
Returns a textual description of what the ability does.
GetAbilityUpgradeLines
Returns information about how the ability upgrades when the player morphs an existing ability into this new one. The function returns a set of three strings for each upgrade line. The strings are: a label for what is changing (for example, cooldown), the old value (for example, 10 seconds), and the new value (for example, 5 seconds).
GetAbilityNewEffectLines
Returns information about how the ability changes when the player morphs an existing ability into this new one. New effects are described with a single string.


We also added new functions to query ability progression by abilityId.

Added Ability Progression API
GetAbilityProgressionRankFromAbilityId
GetAbilityProgressionXPInfoFromAbilityId


Miscellaneous Functions

Added Functions
CanJumpToGroupMember(string unitTag)
Returns true if the game client believes the local player can teleport to the group member in question. This function may return true even if a jump isn't possible due to the limits of the client's knowledge.
IsGroupMemberInRemoteRegion(string unitTag)
Returns true if the group member is not in the same zone as the local player. This includes being in a different instance of the same zone as well as being in a different zone.
GetGamepadIconPathForKeyCode
GetMouseIconPathForKeyCode
IsPlayerTryingToMove
GetMaxTraits
Returns the maximum number of traits that could be on an item.
GetCurrentTradingHouseGuildDetails
AnimationTimeline:SetPlaybackLoopsRemaining
LabelControl:SetDesaturation
TooltipControl:SetHeraldryItem
WindowManager:GetOverscanOffsets
WindowManager:SetOverscanOffsets
This function allows you to adjust the size of the GUI root control.
WindowManager:SetMouseFocusByName


Changed Functions
GetGuildEventInfo now returns six parameters describing the history event instead of five.
GetGameCameraInteractableActionInfo now returns an additional value which is a contextual link. This is used to return the name of the key when the additional info type is ADDITIONAL_INTERACT_INFO_REQUIRES_KEY.


Removed Functions
GetShortAllianceName
All short name functions and short strings were removed from localization. This also impacts ItemFilterType and KeyCode short names.


Enumerations
Added BIND_TYPE Enumeration
Returned by GetItemLinkBindType.
Values for all enumerations are listed in the full API documentation. Search for the enumeration prefix (for example, BIND_TYPE).
Added CAMPAIGN_LEVEL_REQ Enumeration
New Value for POWERTYPE Enumeration
POWERTYPE_HEALTH_BONUS
Added ENCHANTMENT_CATEGORY Enumeration
Intended for future trading house functionality. Not presently usable.
Added ENCHANTMENT_SEARCH_CATEGORY Enumeration
Intended for future trading house functionality. Not presently usable.
New Value for ADDITIONAL_INTERACT_INFO Enumeration
ADDITIONAL_INTERACT_INFO_REQUIRES_KEY
Returned by GetGameCameraInteractableActionInfo.
Added GAMEPAD_SETTING Enumeration
Added GAMEPAD_TOOLTIP_COLOR Enumeration
New Value for GUILD_PERMISSION Enumeration
GUILD_PERMISSION_BANK_WITHDRAW_GOLD
Added INSTANCE_DISPLAY_TYPE Enumeration
Returned by GetGameCameraInteractableActionInfo as the context when the additional info type is ADDITIONAL_INTERACT_INFO_INSTANCE_TYPE.
New Values for ITEM_SOUND_CATEGORY
Many new values. See the full documentation.
Returned by item sound query functions such as GetSlotItemSound and GetItemSoundCategoryFromLink.
Added SIEGE_TYPE Enumeration
Retuned by GetItemLinkSiegeType.
New Values for TUTORIAL_TRIGGER_ENUMERATION
Many new values. See the full documentation.
New Value for CAMPAIGN_REASSIGN_ERROR Enumeration
CAMPAIGN_REASSIGN_ERROR_LEVEL_REQUIREMENT_NOT_MET
New Values for GUILD_KIOSK Enumeration
GUILD_KIOSK_GUILD_OWNS_OTHER_KIOSK
GUILD_KIOSK_GUILD_TOO_SMALL
New Value for GUILD_PRIVILEGE Enumeration
GUILD_PRIVILEGE_HERALDRY
New Values for KEY Enumeration
Added values for gamepad keys. These begin with KEY_GAMEPAD_*, but are not currently generated.
Many new values. See the full documentation.
Added TRANSLATE_ANIMATION_DELTA_TYPE Enumeration
Used with the translate animation’s SetTranslateDeltas, SetDeltaOffsetX, and SetDeltaOffsetY

Sunday, July 13, 2014

Pillars of Eternity Update #82: Creatures



Some more screen bits form this Baldurs Gate style RPG that I am personally excited about. Check out the videos above and then read the main article here!https://eternity.obsidian.net/news/update-82-creatures

FALLOUT Lore: Ch.16 - Crimson Caravan, Gun Runners, Van Graffs



FALLOUT Lore: Ch.16 - Crimson Caravan, Gun Runners, Van Graffs


Dragon Age Inquisition Looks Amazing in These Videos!


I wasn't to interested in the new Dragon Age up until some of the reveals recently. It is looking like they took a page from Skyrim with all the "openness" you get a sense of from these game play videos. A much needed return to freedom after the second installment of the series had you claustrophobic in just one city. Check them out and let me know if you are excited also!

Tuesday, June 24, 2014

Welcome to the new Elder Scribes!


Elder Scribes is going through a bit of a change. Instead of being only Elder Scrolls focused we are broadening our reporting to the many RPG games that we love! And of course that still includes the Elder Scrolls series! So keep checking in often for all the latest on the best RPG games out their!

Monday, May 19, 2014

Craglorn: Will They Keep Their Six Week Promise?


The clock is ticking on Craglorn. This Thursday marks the end of ESO's 6 weeks of existence and also the breaking of their content update promise, if not released by then. I for one am really hoping they meet this deadline. Right now its been nothing but downers since release, bots, billing issues, gold spam, bugs, and the latest console release push back. Its about time something good happened to ESO. I really hope they meet this deadline and it kicks off the trending up for the game and community in a positive way. Here's to you Zenimax. Lets see Craglorn live before the week ends!

What do you think? Will they make it? Leave your opinion in the comments below.

Saturday, May 17, 2014

LIVE TRIAL SPEEDRUNS TODAY


Today some of the top guilds in ESO will take on some of the most challenging raid content the game has to offer. Trials! See how they fair and get an idea of what you will be up against in Craglorn! Details below.

Source:http://elderscrollsonline.com/en/news/post/2014/05/16/live-trial-speedruns?ref=home



Can’t wait to find out more about what Trials have in store for your team? We’ve invited some of our dedicated PTS testers and their guilds to go head to head for the best time live for your entertainment! Starting at 2:00 PM EDT/8:00 PM GMT+1, each guild will have one hour to put in attempts. When it’s all over, the guild with the best Aetherian Archive completion time (if they can finish!) will be declared the winner.

Don’t miss a minute of the action. Here’s the full schedule and list of stream links:




2:00 PM/8:00 PM CEST

German Allstars: http://multitwitch.tv/buffed_de/rappenkurierde

Reddithium: http://www.twitch.tv/truckerm




3:00 PM/9:00 PM CEST

BIG Nation: http://www.twitch.tv/bigsw1n

Resurrection: http://multitwitch.tv/Resurrection_Steve/Karagrass




4:00 PM/10:00 PM CEST

Entropy Rising: http://multitwitch.tv/erlexx/phazius

Fate: http://www.twitch.tv/key33




5:00 PM/11:00 PM CEST

The Noore: http://www.twitch.tv/isyldra

FINDING A GROUP


Learn to group in this developer made video from ZOS showcasing all the tools to get the best social experience in ESO!