Tuesday, April 29, 2014


The Patch notes are now live! Looks like this one brings some minor tweaks and quest bug fixes.

Source: http://forums.elderscrollsonline.com/discussion/89332/patch-notes-v1-0-6#latest

The Elder Scrolls Online v1.0.6 features fixes to more quest issues and blockers, in addition to game stability and performance. We are continuing to improve our fight against bots and gold spammers, and appreciate your patience and understanding.


Alliance War
Fixed an issue where new characters of different alliances could get automatically assigned to the same campaign.

Combat & Gameplay
Fixed an issue that caused some Nightblade abilities to become unresponsive when you were engaged in combat with a large number of enemies.

Dungeons & Group Content
Veteran Darkshade Caverns: You will no longer receive boss loot from the Hive Lord Scrib adds, and cannot pull the boss without his adds.

Exploration & Itemization
If you decide to skip the tutorial, the items granted to you can no longer be deconstructed.
Adjusted the time after you loot a delve or overworld boss before you are eligible to receive loot from these types of bosses again.

You must now reach level 10 before creating a new guild.
Fixed an issue with the Mac client that would occasionally cause crashes or performance issues.
Fixed an issue that would cause your screen to occasionally freeze and cause unwarranted CPU usage.
Fixed an issue that would give the appearance that objects were invisible or missing.
Fixed an issue so everyone must pay the COD fee to accept COD items.
Fixed an issue where the game could crash while viewing the in-game map.
Fixed an issue where the game could crash when you encounter select animated NPCs.

Main Quest
Lowered the level requirements to attain the following quests:
Shadow of Sancre Tor
Last Council of the Five
Messages across Tamriel
The Weight of Three Crowns
God of Schemes
Note: This only pertains to the level at which the quest can be attained; the levels of the monsters have not changed.
The Weight of Three Crowns: The three alliance leaders will now reliably show up to the meeting.
Messages Across Tamriel: Vanus will now always be present and appear where intended.
Castle of the Worm: Cadwell will now assist you in combat.

Honoring the Dishonored: Zariya's spirit will now always appear in the correct location.

Harsh Lesson: Fixed an issue where Zaban's body would sometimes not be interactable after the theatre scene.
To Dawnbreak: Completing the quest “Through the Ashes” before “To Dawnbreak” no longer results in getting blocked.
Breaking the Barrier: The shards will now always appear properly when on the quest step “Use the Runed Talisman on the Wards.”

The Waking Darkness: Fixed an issue that would prevent Preinrha from spawning if she previously got stuck.
A City in Black: Fixed an issue that would prevent Strastnoc from respawning after being killed.

Search and Rescue: You will now always be able to interact with the egg under all circumstances.
The Dungeon Delvers: Increased the number of Dwarven Spiders in the area to accommodate more players.

Season of Harvest: You will now always be able to throw dirt onto the fire.
Reclaiming the Elements: Fixed an issue where the portal stone could not be used when looking at certain areas in front of the Wyrd Tree.
Vines and Villians: Fixed an issue where the quest would not advance after freeing Marie Orinth.

Heart of the Matter: Killing Ulkaezai and absorbing her spirit will now always correctly advance the quest.
Eyes of Azura: You will now always be able to interact with the journal pages.
A Lasting Winter: It is now possible to advance the quest if you fight General Endare and die.
The Unquiet Dead: Fixed an issue that allowed other players to kill the target before the Bone Scepter animation completed.
Blood Hunt: Fixed an issue where the vampire event would not always spawn after interacting with the fountain.
Forgotten Soul: The Central Welkynd Stone is now interactable on the quest step “Attune Surrounding Welkynd Stones.”

The Prismatic Core: Killing the boss while Merric is stunned will no longer break the quest.
Proving the Deed: Aelif will now always respawn properly if she gets stuck, or if you die while following her to Ragnthar.
Proving the Deed: Updated the pins on your compass that lead you to the boat to take you from Wayrest to Alik’r.
Circus of Cheerful Slaughter: Fixed an issue where one of the Aldmeri actors would get stuck and despawn, blocking the quest from advancing.

Khenarthi’s Roost
Storm on the Horizon: Razum-dar will now always appear at the proper location.

Reaper’s March
Hadran's Fall: Tand will no longer get stuck when being freed.
Hadran's Fall: Fixed an issue where the quest could break if you kill Hadren, leave the room, and quickly return.
Stonefire Machinations: Fixed an issue if any of the Dar-M’Athra got stuck and the quest would break.
Hircine's Gift: Leaving through the portal on the step "Wait for Songamdir to begin the ritual" will now no longer lock you in place.
Questionable Contract: Pircalmo will now always spawn inside Treethane Ranneth’s house when on the appropriate step.

The Lightless Remnant: Verandis has been found and will always appear in the proper location at the end of the quest.
Foul Deeds in the Deep: Thrug, Larzgug and Osgrikh will now always appear at their proper locations, under all circumstances.
Children of Yokuda: The sigil will now always respawn when you leave the area and return with a follower.

Pull the Last Fang: Captain Nahrevii has been found and will now show up at the appropriate location.

Climbing the Spire: Fixed an issue where the summoning bowl would sometimes not spawn correctly.

Stros M’Kai
Tip of the Spearhead: Fixed an issue where you could get into a state where you were unable to stun the guard.

The Rift
Yngrel the Bloody: Yngrel the Bloody will now reliably spawn under all circumstances.
A Walk Above the Clouds: It’s no longer be possible for “Intense Cold” to remain on you outside of the quest area.

Monday, April 28, 2014


Looks like with tomorrows downtime there will also be a new patch long with it. No patch notes yet but keep your eyes here as I will post the notes the second they come up!

Source: http://forums.elderscrollsonline.com/discussion/89430/eso-maintenance-eu-na-megaserver-4-29-14
We will be performing a scheduled maintenance on the European and North American megaservers tomorrow, Tuesday April 29th.
The European megaserver will be brought down at 5:00 AM BST / 6:00 AM CEST.
The North American megaserver will be brought down at 8:00 AM EDT / 1:00 PM BST.

During this maintenance, we will be pushing a new patch that includes a number of updates and fixes. We will let you know when each of the megaservers are back online.

Thanks for your patience!

Friday, April 25, 2014


If you have the PTS (player test server) installed you may have noticed it updating with a huge! (5gb) patch today. Well the Craglorn content patch is getting ready to go live on the PTS and along with it is a laundry list of updates and bug fixes. Got time time to kill? Then get to reading this major patch and update list.

ZOS_GinaBrunoZOS_GinaBruno Administrator, Moderator admin
9:25PM edited 10:59PM in The Psijic Order Staff Post


Welcome to The Elder Scrolls Online v1.1. This version contains our first major content update: the Adventure Zone Craglorn, as well as many other fixes and refinements.

You’ll need allies to take on the new challenges—Craglorn’s quests and exploration are designed for groups of four Veteran Rank 10+ characters.

We’ve also added our first Trials in Craglorn, 12-player adventures meant to test even the strongest heroes. In Trials, your team will have a limited number of resurrections to use as you attempt to reach the final boss. If you finish the Trial quickly, you might earn a place on the leaderboards and receive extra rewards!

Alongside the new content, we’re deploying tons of bug fixes and improvements to make your adventures in Tamriel even better. You’ll see fixes for quests and skill line abilities, updates to systems and quests in Cyrodiil (including bonuses for outnumbered alliances), and much more.

We’re looking forward to your feedback and bug reports, so get in, group up, and enjoy Craglorn and the rest of the update!


PTS Templates
Because Craglorn is intended for Veteran Rank characters, we’re providing character templates to PTS testers. To use the template, select it from the drop-down menu in the top left of the character creation screen, and then create a new character normally. When you log in, you’ll be placed in Belkarth at level 50 with the appropriate Veteran Rank, skill points to spend, and starting gear.

An Adventure Zone designed for groups of four Veteran Rank characters to explore, located between Cyrodiil and Skyrim. A new quest available in Mournhold, Wayrest, and Elden Root will lead you to the zone.

Hel Ra Citadel and the Aetherian Archive are open! Groups of 12 players can take on these difficult challenges to earn new loot and a place on the leaderboards. You can use the group finder tool to locate others for your Trial group, but be warned: you’ll need excellent coordination and skill to take on the Trials.
Groups begin a Trial with 60 Soul Reservoirs. This counter decreases when a group member resurrects, and a Soul is consumed.
The Trial fails if no Soul Reservoirs remain, and no group members are left in the Trial.
You can view this to the right of your Ultimate ability, and it only appears when you are on an in-progress Trial. You can control this in the Settings the same way you can control the Action Bar.
Trial quests give special rewards the first time they are completed each week.
When entering a Trail via means other than a door, you will be sent to the Wayshrine. This includes logging out and logging back in.
This will not affect players in the Trial staging area.
Combat with any monster in a Trial will block resurrection for group members until combat ends.

Trial Leaderboards
Trials will trigger a timer that will end when the Trial can no longer continue or is complete. This timer is used for leaderboard scoring.
Leaderboards are updated periodically (approximately every five minutes), so they may not be 100% current when viewed.
You can see your best times for all Trials via the Trial Leaderboards.
You can see the Trial Leaderboard of the top 100 times for each Trial, and the current Trial of the Week.
Friends and Guild Members will be notified via the Notification window when you improve your best time in a Trial.

Trial of the Week
The Trial of the Week starts and ends at specific times, which will be different for the North American and European megaservers.
North American Trial of the Week
Starts on Tuesdays at 2:00pm EDT
Ends on the following Tuesday at 8:00am EDT
European Trial of the Week
Starts on Tuesday at 6:00am EDT
Ends on the following Tuesday at 12:00am EDT
If you are on the Trial Leaderboard, you will be rewarded when the Trial of the Week ends and can expect your item in the mail.
A new Trial of the Week is selected at the Trial of the Week start time.
The Trial of the Week leaderboard is cleared when the new Trial of the Week begins.

Veteran Rank Updates
You can earn up to Veteran Rank 12 as you continue your adventures in Craglorn. Additionally, the veteran XP earned from killing enemies has more than doubled.

Dungeon Chest Changes
Chests within instances have undergone two changes:
Shared Chests – Each player in the group who is within 50 meters of the chest when it is unlocked will get an individual roll on the chest.
Reduced Number of Chests – Since each chest yields rewards for all group members, we have reduced the number of chests in instances to two total. Each instance will always have two chests in then, but the location of these two chests will be random within the dungeon.
These changes do not affect chests that appear in public spaces, only those within instances.

Death Recap
Death Recap has been added to the game. When your character dies, a Death Recap window will now appear. It includes vital information about what contributed to your character’s death, including the most recent damage inflicted on your character and helpful hints to avoid death in the future based on how your character just perished.

Alliance War Changes
A new population underdog bonus has been added. When your alliance is outnumbered in a campaign (determined over several days of population samples), it will receive a bonus to potential scoring and alliance points. You’ll see an indication of this bonus in the scoring UI if it is active.
The XP awarded for killing enemy player characters has been doubled.
XP rewards for completing the quest to kill 20 enemy player characters have also been increased.

High Resolution Enemy Textures
New, higher-resolution textures for all non-humanoid enemies are now available! These are viewed automatically.


Alliance War
The new Battle Level option in the gameplay settings menu allows you to choose whether you want your stats to be automatically adjusted in Cyrodiil or if you’d prefer to use the raw values of your stats.
Note: This option can only be toggled outside of Cyrodiil and its caves.
Stats that you receive through battle level bolstering in Cyrodiil and its delves have been increased.
The threshold for triggering overcharge on stats has been increased in Cyrodiil.
NPC enemies in caves and overland in Cyrodiil have been adjusted to Veteran Rank five difficulty.
Known Issue: Siege weapons are currently stackable in your inventory, but this will be reverted back to stacks of one in a future patch.

Guard NPCs
Several guards within keeps have been repositioned.
All guards in keep interiors respawn more quickly.
Keeps now contain archer-type guards.
Melee guards now throw oil that archer and mage guards can set aflame.
Honor Guards have new abilities to assist them in fending off attackers.
The keeps surrounding the Imperial City have additional guards stationed by their second-floor quartermasters.

Art & Animation
Fixed various issues of the camera popping out to third-person view while interacting with the world in first-person view.
Improved the combat interrupt animation with one-handed weapons.
Fixed various issues with the bow combat animation.
Fixed an issue where dual wielding in first-person view could cause your weapons to appear in the wrong position.
Fixed an issue where your arms could clip into your weapon or shield while stunned.
Fixed an issue with the camera shaking in first-person view while swimming.
Improved the look and feel of landing after you jump.
Improved the “closing portal” animation while your weapons are drawn.
Fixed various issues with your weapons clipping during animations.
Added /torch and /kick emotes.
Edited the following current emotes:
/eatbread is now /eat2
/apple is now /eat3

Fixed an issue with some helmets so they fit properly on Khajiit and Argonian heads.
Fixed an issue with helmets that have face masks; they will no longer clip through your character.

Fixed an issue where Abnur Tharn’s staff effects would stop functioning.
Revised the appearance of the boss’s effects in Blackheart Haven to match the radius and size of his attacks.
Improved the effects for the Elden Hollow boss.
Fixed various issues with staff effects on NPCs that would appear on incorrect locations.
Fixed an issue with the quest “Questionable Contract” in Willogrove where trails from the wisp would not appear.

Environmental Objects
Fixed an issue where you could get stuck in Shornhelm between the bellows and the wall.
Fixed an issue where you could get stuck in the wall of Brea Knodel’s house in Shornhelm.
Fixed an issue where you could encounter collision on various architecture sets.
Fixed an issue where you could get stuck falling after jumping on a ship wheel.
Fixed an issue where some rocks in Alik’r could cause you to float after running into them.

Improved the visuals of the wispmother model.
Added directional-appropriate combat animations for many monsters.
Fixed an issue on some monsters that would cause them to appear as though they were shaking.
Fixed some issues with Teethnasher’s animations at Direfrost Keep.
Fixed an issue where some monsters would not appear on screen when near the edge of your screen view.

Fixed voiceover dialog and text mismatches, missing voiceover, and typos.
Fixed issues with VO and text mismatches.
Fixed audio issues with UI, monsters, abilities, and ambience.
Added improved sounds to go along with visual effects, UI and abilities.
Corrected many issues that allowed sounds meant to be played only in an enclosed area to be heard from outside that space.
Added appropriate sounds where your screen shakes.

Combat & Gameplay
Fixed an issue where an erroneous “being resurrected” error message would sometimes appear when trying to revive a fallen ally.
Reduced the amount of item durability loss while in group combat situations (such as dungeons.)
Self-revive will now properly return you at full health, rather than 40%.
Fixed an issue where a number of abilities were not properly able to cause critical strikes.
Fixed an issue with several area-of-effect abilities where they could erroneously hit an unlimited number of targets.
Fixed an issue where a number of abilities (especially area-of-effect abilities) were not properly obeying line-of-sight rules.
Fixed an issue where taunts from separate players would not overwrite each other as they should.
Fixed an issue where the Thief Mundus Stone buff was not properly applying spell critical strike chance.
When shock damage applies a Concussion debuff to your enemy target, it also now properly reduces their damage.
Fixed several issues where recasting an ability would incorrectly stack visuals on top of each other.
Fixed an issue where monsters in the third and fourth zone of your third alliance’s content were incorrectly set to veteran rank levels 7 and 8 instead of veteran rank levels 6 and 7.
Fixed an issue where certain Mundus Stones weren’t properly applying their bonuses until you logged out and back in.
Fixed an issue that sometimes prevented abilities on your skill bar from being used after attacking a critter.
Fixed an issue where you could become unable to attack or move after attempting to resurrect another player who revives mid-way through your resurrection cast.
Fixed an issue where characters would incorrectly retain battle leveled stats until they logged out, if they leveled up to 50 in Cyrodiil.
Updated tooltips for many abilities to improve grammar, spelling, and clarity.
Monsters will no longer try to flee if they are hit with a knockback while immobilized.
Fixed an issue with battlemage monsters where they could cause you to be silenced for a long period of time, even after logging out.

Burning Breath (Fiery Breath morph): Fixed an issue where this ability was doing less damage than intended.
Burning Embers: This ability now heals you if your enemy target dies while affected by it.
Dark Talons:
This ability can now damage monsters with snare immunity.
Fixed an issue where allies were not able to activate the synergy from Dark Talons.
Inhale (and morphs): This ability’s initial life drain morphs can now hit a maximum of three targets. This also applies to Inhale’s morphs.
Petrify (and morphs): The enemy target’s health regeneration bonus while they were affected by Petrify and its morphs has been removed.
Razor Armor: Fixed an issue where this ability wasn’t granting bonus armor for the first 3.5 seconds.
Spiked Armor (and morphs): The damage return for this ability and its morphs has been increased.
Catalyst: Fixed an issue with the Catalyst passive ability. It will now properly increase the effect of speed potions.
Dark Shades (Summon Shade morph): This ability now deals more damage as the ability ranks up.
Focused Attacks: Fixed an issue where ranks II – IV of Focused Attacks were not restoring stamina.
Sap Essence (Drain Power morph): Fixed an issue where this ability where wasn’t granting the initial Weapon Damage bonus you should receive when no target is hit.
Endless Fury: This ability now restores magicka if the secondary explosion kills an enemy, in addition to the initial bolt.
Persistence: Fixed an issue this passive ability. It now properly increases the duration of the Rune Prison ability.
Rebate: Fixed an issue with this ability. It will now properly recover magicka when your summoned Winged Twilight is killed.
Summon Charged Atronach: The storm atronach summoned by this ability now increases in damage as the ability ranks up.
Aurora Javelin: Fixed an issue where Aurora Javelin was adding less damage than the intended additional 40%.
Channeled Focus: Fixed an issue where Channeled Focus was not giving the intended amount of magicka.
Cleansing Ritual: This ability’s Purify synergy will now only appear to allies that have a negative debuff that can be removed.
Master Ritualist:
Decreased this ability’s resurrection cast speed bonus.
Those who have spent Skill Points in the Master Ritualist passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.
Radiant Ward: Fixed an issue where this ability wasn’t properly progressing as it ranked up. This results in a slight increase to its damage.
Rite of Passage:
Slightly increased in healing done.
The Remembrance morph now gives allies 20% damage reduction at all ranks, rather than scaling from 16% up to 20%.
Ritual of Rebirth (Healing Ritual morph): Increased the self-healing on this Healing Ritual morph.
Spear Shards: Fixed a visual issue with this ability where the spear was falling horizontally.

Scorched Earth (Volley morph): Changed this ability’s visual FX to help it stand out better from enemy fire area-effects.
Destruction Staff
Destructive Touch (flame, frost, and shock): Increased this ability’s damage and magicka cost.
Elemental Drain:
This passive ability’s magicka restore will no longer erroneously trigger on damage-over-time ticks, or multiple times for a single ability cast.
Force Shock: Increased the damage for this ability and its morphs.
Tri Focus: Increased the amount of splash damage from shock effects that this passive ability gives.
Wall of Fire: Changed this ability’s visual FX to help it stand out better from enemy fire area-effects.
Dual Wield
Dual Wield Expert:
Updated the tooltip for this passive to display how Weapon Damage it actually increases Weapon Damage
Slightly increased the bonus damage granted by rank II of Dual Wield Expert.
Flying Blade (morph of Hidden Blade)
Increased the cost of Flying Blade. It now has the same cost as Hidden Blade.
Those who have spent Skill Points in the Flying Blade passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.
One Hand and Shield
Deadly Bash
Fixed an issue where the damage bonus coupled with a "bashing" jewelry enchant was doing too much damage.
Slightly decreased this ability’s stamina cost reduction.
Those who have spent Skill Points in the Deadly Bash passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.
Reverberating Bash (morph of Power Bash)
Fixed an issue where the Reverberating Bash morph was not properly reducing Spell Damage.
Fixed an issue where Reverberating bash was reducing Spell and Weapon Damage before the disorient effect ended.
Restoration staff
Mutagen (Regeneration morph): Fixed an issue where this ability’s heal was not applying to targets under 20% health.
Two Handed
Battle Rush: Increased the duration of this ability’s stamina recovery and decreased the recovery amount. The total amount of stamina recovered will generally be slighter higher than before, and less prone to being reduced by hitting diminishing returns.
Cleave: Fixed an issue where this ability’s damage wasn’t scaling evenly across ranks.
Rally (Momentum morph): Increased the self-healing amount granted at the end of this ability.

Light Armor
Annulment: This Ultimate ability’s damage shield now absorbs 100% of incoming Spell Damage rather than 50%. This damage shield value remains the same.

Soul Magic
Consuming Trap: This ability can no longer be used on critters to restore Health, Magicka, and Stamina.
Bat Swarm: Fixed an issue that was allowing this ability to erroneously deal damage through walls.
Vampire passive abilities will no longer stop working when your character dies.
Savage Strength I: The stamina bonus this ability provides from kills has been decreased. Savage Strength II’s bonus is unchanged.

Fighters Guild
Concentration: Fixed an error in this ability’s tooltip that incorrectly showed it as giving slightly more Spell Penetration than it was actually giving. The actual effect is unchanged.
Dawnbreaker of Smiting: Slightly decreased the damage that this ability’s higher ranks were doing.
Silver Leash:
Significantly decreased the resource cost needed to pull an enemy target after hitting it with Silver Leash.
Fixed an issue with Silver Leash where the pull effect was not working against vampire player characters.
Mages Guild
Entropy (and morphs): Significantly decreased the cost and increased the damage for this ability and its morphs.
Increased the area-of-effect damage for this ability’s Ice Comet and Shooting Star morphs.
Fixed an issue where Meteor wasn’t properly applying a crowd-control immunity to after knocking back the enemy target.
Spell Symmetry (Equilibrium morph): Increased the minimum health threshold required to use this ability.
Blood Altar: The Blood Altar morphs Overflowing Altar and Sanguine Altar now increase the Blood Feast Synergy’s healing done, rather than allowing multiple allies to channel simultaneously (Blood Feast Synergy no longer has a channeled effect.)
Blood Funnel & Blood Feast Synergy
The Blood Feast synergy will only become available to allies who are below 60% health.
Blood Funnel no longer decreases the duration of the Blood Altar when used.
This ability now heals you instantly, rather than requiring a channel time.
Spiked Bone Shield (Bone Shield morph): This ability’s damage return has been slightly increased.

Alliance War
Charging Maneuver: This ability now properly adds Weapon Damage.
Reach I: Fixed an issue where Reach I was granting slightly more range than was intended. Rank II remains unchanged.
Battle Resurrection
Fixed an issue where the Battle Resurrection was improperly usable outside of Cyrodiil.
Reduced Battle Resurrection’s Cast Speed Reduction passive.
Those who have spent Skill Points in the Battle Resurrection passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.

Item Sets
Adroitness Set: This set now properly grants magicka recovery.
Crest of Cyrodiil Set: This set now reduces your enemy target’s healing taken on melee hit by 33%.
Curse Eater Set: This set will now properly reduce the duration negative effects.
Death’s Wind Set: This set’s knockback effect will no longer apply irregularly.
Hist Bark Set: This set’s dodge effect will now properly apply while blocking.
Hunding’s Rage: Fixed an issue where this set was not increasing weapon damage by the intended amount.
Kyne’s Kiss Set: This set’s snare effect will now properly triggering with the Arrow Spray and Volley abilities.
Nightshade Set: This set will now correctly reduce the stamina cost of sneaking.
Nikulas’ Heavy Armor Set: This set will now properly reflect spell projectiles.
Oblivion’s Edge Set: This set will now properly returning soul gems on resurrect.
Prayer Shawl Set: This set’s damage shield now has the correct value, instead of zero.
Ranger’s Gait Set: This set will now properly reduce the effectiveness of incoming snares.
Robes of Onslaught Set: This set will now properly reduce the duration of snare effects.
Soulshine Set: This set’s bonus will now correctly apply to projectile spells that have a cast time.
Spectre’s Eye Set: Fixed an issue with the Spectre’s Eye item set where it was giving a greater dodge chance than stated in the tooltip.
Torug’s Pact Set: Fixed an issue with Torug’s Pact item set where it was reducing the cooldown of light and heavy attacks instead of enchantment procs.
Whitestrake’s Retribution Set: Slightly reduced the set bonus duration.

You will no longer see horses moving around without their riders.
Horses will no longer slide on occasion after landing on the ground.
You can no longer chop wood while mounted.

Crafting & Economy
Windhelm now has a Brewer, Cook, Cooking Fire, Messenger, Alchemist, Alchemy Table, Armor Smithing Table, and Shalidor.
Numerous vendors have had their wares adjusted. They now sell veteran-appropriate items while you’re in veteran zones, and do not sell veteran gear while you’re not in a veteran zone.
Extraction passive tooltips have been re-worded to better explain the benefits of upgrading the skills. Affects Blacksmith, Clothier, and Woodworker.
Reduced the fee for listing items on the guild store.

Veteran Rank 1 and Veteran Rank 5 potions now have different prefixes in their name.
Fixed an issue where Nirnroot harvest nodes would sometimes not yield any materials.

It’s now possible to craft Veteran Rank 3 heavy chest pieces.
The research icons and order in the Blacksmithing UI now match the creation list.

Fixed an issue with multiple leather types dropping from the same monsters in Veteran content.
It is now possible to craft level 44 leather chest pieces.

Added additional runestone harvest nodes to all zones in the game.
We have reduced the variety of available essence runes in lower-level zones in order to improve chances of making a usable glyphs.
We have adjusted Essence runestones so the rate at which they appear is in the world is more in line with other types of runestones.
Slightly reduced the chance to receive a negative potency runestone while harvesting.
Fixed an issue where some Veteran Rank enchantment glyphs of different tiers shared the same name.
Fixed an issue where multiple ranks of enchantment glyphs had the same level range, but different power levels.
Updated the icons for Enchanting passive skills Aspect Improvement and Potency Improvement to more closely match their associated runestone shapes.
The Absorb Stamina enchantment now correctly absorbs stamina when it’s triggered.
Fixed an issue where potency runestone harvest nodes would sometimes give the incorrect level runestone.
Fixed an issue where enchantments that increase potion effectiveness were not correctly stacking.
The value of the potion effectiveness enchants has been doubled.
Fixed issues where potion effectiveness enchants were incorrectly increasing the effect of non-restoration potions.

Recipe Improvement: Corrected a minor issue with this passive skill’s icon.
Grape Brandy now properly functions as a drink instead of a food item.
The number of usable cooking fires has been dramatically increased across all of Tamriel. No longer will you go hungry when traveling far from home.

Improved the overall level progression for crafted shields between levels 14-26.

Dungeons & Group Content
Fixed an issue where some monsters dropped no loot.

Bad Man’s Hallows
Mother Snake is now slightly easier to defeat.
Season of Harvest: Fixed an issue that could cause grouped players who were not on the correct quest step to have to fight their way back to the beginning of the area instead of being portaled back to the start by Eveline Vette.
Elden Hollow
Added an interruptible telegraph to boss abilities that can be interrupted.
Direfrost Keep
Fixed an issue where Drodda’s Apprentice would still draw health from you, despite the ability being blocked.
Fixed an issue where Drodda's Apprentice would occasionally spam the ability Dampen Magic.
Crypt of Hearts
The Skeletal Fire Mage now has the intended difficulty.
Blessed Crucible
Fixed an issue where the ability Nusana’s Shed Flames would deal damage in an area larger than the telegraph.
Fixed an issue where the Incineration Beetle would not turn to face its victim when casting the ability Mandible Bite.
Fixed an issue where the Guardian Centurions would not always reset after your group died.

Veteran Dungeons
Veteran Fungal Grotto
Fixed an issue where you could break the portal if you used /stuck as you were getting pulled in.
Fixed an issue where a boss ability was missing its icon.
Fixed issue where the boss would reset if the taunting player is pulled into the Shadow Realm.
Veteran Spindleclutch
Fixed an issue where Vorenor Winterbourne was partially visible when he should not have been.
Fixed an issue where Praxin Douare's adds did not have the intended difficulty.
Veteran Banished Cells
The boss, Maw of the Infernal, now requires you to be within melee range to hit him with melee attacks.
Veteran Elden Hollow
Fixed an issue where Kargand was not visible for those that weren’t on the quest.
Fixed an issue where there was no portal out of the Daedric Realm until you killed Murklight.
Veteran Darkshade Caverns
Fixed an issue where you would get stuck in the engine room after killing The Engine Guardian.
Fixed an issue if you got locked out of the Engine Room as the fight starts, and were killed through the door. The boss will now properly reset if everyone inside the room is dead.
Fixed an issue where the quest 'What Was Lost' could break if whoever Shatasha is following logs out.

Exploration & Itemization
Some Treasure Maps have had their images adjusted to better match their in-game locations, which include:
Grahtwood III
GreenShade V
Reaper’s March III
Stros M’Kai II

Fixed several issues with Fishing Achievements, including text errors, duplicate fish, tooltip information, and making unattainable Fishing Achievements achievable.
Fish no longer have a level requirement.
Fish now have category icons based on their type and water source.
High level cloth harvest nodes can now drop bugs for bait, similar to lower level nodes.
You will no longer lose your fishing rod after you’re done fishing.

Interactable World Objects
[*] Interactable bookshelves will all now have a book in them, as expected.
[*] Interacting with any food item (bowl, plate, dish, etc.) only causes the food item to disappear, not the item it was in.
[*] Interacting with any empty bottle will now properly display text that shows the bottle is empty.
[*] Trunks in Coldharbour will now appear in an open state when they’re empty.
[*] Fixed some resource nodes that were previously floating or in an odd position.[/list]

The rate at which you can earn racial motifs and provisioning recipes from lootable containers and furniture has been slightly reduced.
Enchantment drops have been adjusted so that Veteran-ranked enchantments drop from Veteran-ranked monsters.
Many crates, barrels, etc. will now yield Provisioning materials, regardless of your level.
Heavy Sacks will now properly always drop some kind of crafting material.
Heavy Crates in Coldharbour will now always yield some kind of reward.
Fixed a few typos in items’ flavor text, including the following:
Various raw materials and ingredients
Hefty Bonestrewn Gauntlets
Kwama Shepherd’s Charm
The “Draught of Intoxicating Strength” has been removed from the game.
Fixed an issue where some group bosses, and bosses in delves had incorrect qualities and/or Veteran ranks while in Silver or Gold content.
Veteran-rank monsters will now correctly drop Veteran-rank potions.

Safeguards have been added to many quest steps to help prevent you from being blocked if you log out, abandon the quest, or die during theatre scenes.
Fixed issues to add or correct quest markers and compass pins.
Fixed many places where you could get stuck on buildings, rocks, or other assets; fall through the world; allowed you to reach what is intended to be unplayable areas; and floating bushes, trees, and other objects.

Main Quest
Fixed an issue if you had a summoned pet, it could potentially be grabbed by an invisible Molag-Bal and get stuck in a floating posture.
The Dangerous Past: Monsters will now drop loot when you kill them.
God of Schemes: The doors now work if you die while in Heart’s Grief Vestibule.
Castle of the Worm: Lyris will now reappear if you die before going into the cistern.
Castle of the Worm: The difficulty of the monsters has been reduced.
Shadow of Sancre Tor: The theatre scene at the end will now complete, and the quest will advance appropriately.
Heart’s Grief: The difficulty of the Skeletal Battlemages has been reduced.
Valley of the Blades: Added a map for The Ancestral Cave.

Alik’r Desert
The Oldest Orc: Gurlak no longer disappears when you free him.
Left at the Altar: Narrows-His-Eyes now attacks you when Uncle Thakh tells him to.
Lizard Race: Updated the conversations to highlight your ability to trade for a different lizard.
Master of Leki’s Blade: Apprentice Smith Roccan now properly remains in the realm of the living instead of appearing in the dream realm.
Morwha’s Curse: You’ll now get all your quest items back when you return to Talia after leaving the area early.
Trouble at the Rain Catchers: You must now wait for Overseer Jahi to reach his destination to speak to him and in order to advance the quest.
Trouble at the Rain Catchers: Naserian now remains on the ground when you kill him - it was not a flesh wound.
Temple’s Treasures: Unique quest items are now removed from your inventory at the right time.
Kingdom in Mourning: The portal to Evermore no longer disappears until you’ve completed that phase of the quest.
Tears of the Dishonored: Islaif, Thadret, and Hillid are now armed with weapons when they attack you.
Past in Ruins: The Ancient Blade will not appear in your inventory until you actually pick it up.
Whose Wedding?: This quest will now advance properly when you force Wildur the Ungodly to flee from combat.
The Impervious Vault: Gabrielle Beneles will now properly resume the ritual if you die during her first attempt.

The Serpent’s Beacon: After completing the quest, you will be able to re-enter the lighthouse.
Harsh Lesson: You can now use the door in Saltspray Cave without finishing the quest.
Harsh Lesson: Increased the XP and gold rewards.
Silsailen Rescue: You will no longer take damage from extinguished fires.
The Veil Falls: Ondicantar and Neraronald will now consistently attack you.
Depths of Madness: Fixed several areas that would cause you to accidentally exit the zone and fail the quests.
Depths of Madness: Fixed various issues with Sanessalmo speaking at incorrect times throughout all three quest steps.
Errinorne Isle: Fixed several cooking fires that you could not interact with.
College of Aldmeri Propriety : Fixed several issues where NPCs were either blocking or using crafting tables, and interfering with your ability to use them.
Through the Ashes: Fixed several issues with broken or missing quest pins.
Del’s Claim: Fixed an issue that would make the journal quest bestower difficult to target.
The Unveiling: Fixed several issues with broken theater scenes and incorrect greetings from NPCs.
Phaer: Fixed several issues with quest items missing their descriptions or tool tips, and missing or incorrect VO.
Shattered Grove: Fixed an issue where the bear would not transform into the lead daedra when knocked down, knocked back, or stunned after he drops below 50% health on “Kill the Daedra leader.”
The Veil Falls: Fixed an issue where upon quest completion, a conversation could be had with Razum-dar that grants a quest that shouldn’t actually happen until after Dawnbreak is completed.
South Beacon: The Serpent’s Beacon: Fixed an issue where the rescued Legionnaire’s dialogue would not match the situation of the quest.
A Hostile Situation: Fixed an issue where the first two Heritance soldiers would stay focused on Battlereeve Urcelmo, completely ignoring you.
The Mallari-Mora: Fixed an issue where the student’s dialogue window would close before you could make a choice on how to proceed.

Bal Foyen
Unorthodox Tactics: Fixed an issue if you used Treated Netch Eggs from a distance on a group of foes, the Bull Netch wouldn’t attack the Covenant but would follow you instead.

A Marriage in Ruins: The door exiting Nilata Ruins will now actually allow you to exit.
Leading the Stand: The quest giving Strange Crow will now properly reappear if you abandon the quest before speaking to the Queen.
Beyond the Call: Hatmi will now properly go away if you abandon the quest before talking to her.
The Shifting Sands of Fate: Grandeya Nuwarrah will now properly restart her speech if you leave or log while she’s speaking.
Conflicted Emotions: Zaag will no longer vanish when you approach him to start the quest.
The Covenant Infiltrator: Spymaster Geta now appears properly during this quest.
Viridian Hideaway: You can now properly interact with the clothing and woodworking stations.
The Will of the Woods: You will now fail the quest if Princess Elara dies.
Summoner’s Camp: Defeating Caecilia Attius and the Watcher Tyrant will now properly credit the achievement.
A City in Black: Fixed an issue where Bjoulsae Queen’s door would be useable before you had the key for it.
The Heart of the Beast: Fixed various issues with broken theater scenes during the ritual.
The Heart of the Beast: Fixed an issue where the Wyresses would take a long time to arrive at the shrine, potentially leading you to believe the quest was blocked.
The Charge of Evermore: Fixed an issue where you could activate the Grisly Totem from far away.
A Marriage in Ruins: Fixed an issue where you could enter Nilata before having the appropriate quest step.
A Marriage in Ruins: Fixed an issue where you could skip past Unbind the Sacrifices and run straight to Adeena, yet neither Adeena nor Izzara would acknowledge this.
The Waking Darkness: Fixed an issue where Preinrha would take an excessively long time to spawn.

Prove Your Worth: Fixed an issue that made it relatively easy for you to be accidentally killed during the duel.
Unearthing the Past: Fixed an issue if you had already completed the quest and group teleported, you could end up in the wrong layer of Carzog’s Demise.
Unearthing the Past: Fixed an issue where you would be unaware that you had to learn the King’s plans to summon an undead army prior to attempting to open the sanctuary door, giving you the impression that you were stuck.

Tracking the Game: Fixed an issue where the quest steps to track Hoknir’s belongings and to use meat to lure Deathclaw were listed out of order, potentially causing some confusion.
Hozzin’s Folly: Fixed an issue with the fire traps where you would either take no damage when standing on them, or would take damage when standing a distance away. You will now be burned appropriately.

Crossing the Chasm: Destroying the Focus Stones is now group shared.
The Endless War: Heritance Chillrender and Cutthroat will now give quest credit.
The Citadel Must Fall: Hints have been added and the compass now shows the correct location for Lyranth.
The Citadel Must Fall: Fixed an issue if you died in this location, you would be taken to the Shrouded Plains Wayshrine instead of the Reaver Citadel Wayshrine
Reaver Citadel: Fixed an issue where you would be unable to exit this area once starting the quest step “Enter the Pyramid.”
Tower of Lies: Fixed an issue where you could run through the barrier at the end of the tower.

The Seal of Three: You can now leave the Temple if you don’t talk to Almalexia.
Honor Bound: Fixed an issue where you would have to wait 5 minutes or more for Commoners and Monks to respawn .
Cold-Blooded Vengeance: Fixed an issue where you could burn the same boat repeatedly.
Onward to Shadowfen: Fixed an issue where the quest would not advance properly if you entered Shadowfen via wayshrine or group fast travel mechanics.

In Search of Kireth Vanos: You can now complete the quest after logging out and back in while in Mzulft.
Merriment and Mystery: You can now find Ralduf.
Our Poor Town: This quest will no longer be blocked if Torchbug Wings are collected prior to killing Asmalah.
Best of the Best: Fixed an issue if you died while killing the rabbits, your quest counter would stop working and you’d be unable to complete the quest.

The Lost Patrol: Fixed an issue where a quest was indicated, but you could not interact with the dead Lion Guard Officer. You can now obtain a quest from the officer.
Angof the Gravesinger: Gabrielle Benele will now properly assist you in fighting Angof.
Pride of the Lion Guard: Fixed an issue where the quest indicator did not include the area where Recruit Gorak could be found.
Mastering the Talisman: Fixed an issue where you would sometimes be unable to interact with the revelation pool.

Enemies at the Gate: Fixed an issue where some Brigands were not giving quest credit when killed.
The Grip of Madness: Daraneth will no longer turn invisible after transforming the scout.

Thodundor’s View: Thodundor will properly respawn if he is knocked off the ledge.

Malabal Tor
The Summer Site: If you’re in a small group, you will no longer have your progress blocked when a group member talks to Farandare.
Restore the Silvenar: You can now help others defeat the bosses without causing your own quest to fail.
Restore the Silvenar: Reduced the difficulty of the fight with Silvenar Past.
Abamath: Fixed an issue if you knocked Cassia Varo into the water, and quest progression would be blocked.

Mages Guild
Firsthold: Fixed an issue where Lothdush could be attacked if you were a member of the Aldmeri Dominion.

Reaper’s March
Stonefire Machinations: Killing the enemies before all group members have interacted with the quest objects will no longer prevent the quest from advancing.
Stonefire Machinations: Adjusted the Mane Akkhuz-ri boss fight so it’s not nearly impossible once he summons the Shade and Infernal.
S’ren-ja: Added graveyards to Rakhad’s Hideout, Ezzak’s Bandits Cave, and Skooma Lab.
To Moonmont: This quest is now set to the correct level.
Down the Skeever Hole: Talking to Herdor will now advance the quest.
Motes in the Moonlight: Fixed an issue where Dark Mane would reset after summoning his dogs.
Pa’alat: Fixed an issue that would cause a giant scorpion to move within agro range and attack you mid-conversation.
Haunting of Kalari: Fixed an issue where you would be given prompts to interact with Cub Tales and Distribution Notes even when you were not on the quest.

Shornhelm Divided: You can now free Skordo the Knife and progress through the quest.
Shornhelm Divided: Count Verandis Ravenwatch will now close the portal when he says he does.
Shornhelm Divided: Verandis will now reappear if you die while inside Fevered Mews.
The Lightless Remnan : Moving too close to the door will no longer cause Verandis and Gwendis to reset and begin their conversation over.
Dream-walk into Darkness: There is now a door to exit the dream.
Rusty Daggers: The pond attack will now reset correctly if you run away, die and resurrect at a wayshrine, or log out.
A Traitor’s Tale: The Scholar will now reappear if you die before reaching the central tower.
Hope Lost: You can now find Adusa.
Archaic Relics: Edweg will appear appropriately for everyone in a group that’s on the step “Talk to Edweg.”
Hope Lost: The quest no longer advances when you log out, die, or leave the area with a follower.
Shrouded Pass: Fixed an issue where you could not interact with the Shrouded Pass wayshrine.

A Final Release: If you’ve completed White Rose Prison, you are now able to complete this quest.
Vigil’s End: You can no longer interrupt the theatre scene between the Enchanter and the Ayleid Knight.
Riches Beyond Measure: Increased the quest level and monster level to be appropriate for the region.
Deep Graves: Fixed an issue where some monsters were under-leveled.

Rending Flames: Mavos Siloreth will now teleport you to Ash Mountain when you ask to be sent back.
The Death of Balreth: Updated the quest pins when fighting Malreth.
The Wizard's Tome: Updated the quest pin to more accurately guide you to the spellbook.

Curse of Skulls: Skulls will no longer disappear if someone else activates them.
The Perfect Burial: Fixed an issue where there were far too few mudcrabs to support everyone on this quest.

Stros M’Kai
The Grave: Fixed an issue that caused enemy NPCs to respawn at a faster rate than intended.
Innocent Scoundrel: Fixed an issue where Irien would not spawn during the quest step “Meet Jakarn at the Inn,” making it impossible to complete the hint step “Talk to Irien.”
The Grave: If you play with fire, you’ll get burned! The fire traps will now consistently damage you.

The Rift
Pinepeak Caverns: You can now properly complete the quest with Deekonus in all situations.
Returning Winter’s Bite: This quest will now advance properly if you already have Winter’s Bite in your inventory.
Returning Winter’s Bite: Fixed an issue where the boss Thorfa could potentially not respawn for several minutes.
Breaking the Coven: Eyeballs will no longer duplicate themselves within your inventory.
A Walk Above the Clouds: If you die to the boss, you will be able to use the kindling and light fires again.
Yngrel the Bloody: Fixed an issue where the boss Yngrel could potentially not spawn for several minutes.

You will no longer see horses moving around without their riders.
Horses will no longer slide on occasion when landing.
You can no longer chop wood while mounted.

Revised the messaging when you use /stuck so the text gives you clearer feedback.
Fixed an issue when you turned in a quest to an NPC and leveled up, and the experience bar would still appear to be full.
Fixed an issue when launching the game in full screen, and occasionally you would be using the incorrect resolution.
If you lose focus of the game (due to clicking outside of the game window), clicking back on the game window will now take into account if you clicked something on the HUD. It will use this to determine whether you should be put into the mouse cursor mode or targeting mode.
For example, clicking on the chat window while the game is out of focus, will bring the game back into focus with the cursor. Clicking on the world while the game is out of focus, will bring the game back into focus with the target reticle.

Alliance War
Fixed an issue if you took all the resources of a keep in Cyrodiil around the same time, the icons would not update in real time.
Fixed an issue after setting a home campaign, and the Overview UI would overlay on top of the screen.

All chat messages are now limited to 350 characters.

Fixed an issue where veteran-rank stat increases were not displaying in the UI.
Fixed an issue where some Mundus Stone buffs were appearing incorrectly in the UI.
Note: This did not affect your stats.
Fixed an issue where you would occasionally have the prompt to resurrect an ally, even if you were significantly out of range.
The player-to-player prompt now indicates when a target is being resurrected, and when they have already received a resurrection.

Added a new overhead icon for group leaders.

Fixed an issue where some light chest armor and shields that were combined with gold quality magicka enchantments appeared incorrectly in the UI
Note: This did not affect your stats.

Fixed an issue where items with no sell value would still display a value in the item tooltip.
Addressed minor text issues in trait tooltips on clothing stations.

Elder Scrolls Lore: Daedric Prince Molag Bal

New Shoddycast lore series is now live this time all about the main bad guy in Elder Scrolls Online. Molag Bal. Check it out!

Creating ESO: Trials Trailer

Along with the article comes a Trailer video of the new Trials showing off game-play and bosses! Have a look!


Zeni has put up a new overview on the Trials feature of the upcoming Craglorn content patch. Looks fun and like a challenging twist on the standard MMO raid. Check it out! http://elderscrollsonline.com/en/news/post/2014/04/23/creating-eso-trials

Wednesday, April 23, 2014


Matt Firor has stepped in today on the forums and posted a current state of the game address that details how things are going and where things are going next. Check it all out below!


State of the Game Address

As it’s now two and a half weeks since we officially launched on April 4, I think it’s a good time to bring everyone up to date on The Elder Scrolls Online service, maintenance windows, and what we’re doing to add content, make the game better, and address some issues that are near and dear to the community.

First and foremost, please know that we are doing everything we can to combat the gold spammers and bots – especially ones that “camp” dungeon bosses – that you see in game. I play the game every day; I see them too, and yes, they drive me crazy. We have had a daily running battle with them ever since the game launched – moving them from global chat, to in-game email, to creating bogus guilds and inviting players – and we continue to take measures to keep them away from players, even when it isn’t always apparent that we are. Most of the battle has been on the back end of the game – we regularly ban accounts involved in spam and bot activity – our teams are working on better systems to identify those accounts and characters that are doing black market activities, and we’re also working on some game feature refinement to make it harder for them to acquire gold in the first place. Fighting black market activity like gold selling spam and farming bots is a marathon, not a sprint, but we will do whatever we can to reduce their impact on the game.

The scope of the black market activity accounts for up to 85% of Customer Service emails/calls. Because of this huge influx of contact relating to this one issue, our CS team has been slower to react to other problems than planned – our sincere apologies if you have been held up for a long period of time waiting for CS to respond to you. Again, our goal is to keep this activity away from you so you don’t have to contact Customer Service in the first place.

Also very visible was last week’s gold “duping” (duplication) bug – where players could manipulate stacks of items in their inventory to create copies. We fixed the problem and banned the accounts of the worst offenders And yes, we erroneously caught up some legitimate accounts in that ban, for which we apologize – all erroneously banned accounts were reinstated within about 8 hours. Contrary to some reports, exploitation of this bug did not result in destabilizing the ESO economy in any way. We did turn off guild banks to limit the spread of the problem, but that was only until we put up a new version of the game that fixed the exploit later that evening.

All of these fixes have resulted in several more maintenance periods than we planned for – we know that everyone wants to play the game and hates downtime – but please be aware that every time we take down the servers for maintenance, it is either to fix a problem or put up an update that makes the game better. We are working on shortening the length of maintenances, this will get better over time.

So, here’s the list of our more prominent fixes since launch, as well as info about ongoing support that we’re doing for ESO:
Fixed the bug where a small percentage of players lost their expansion bank slots.
Fixed quest-blocking bugs, especially ones in Coldharbour, that prevented players from completing either a main quest step, or the Coldharbour zone.
Fixed many other quest bugs not related to the above where items/NPCs didn’t spawn properly.
Fixed the Greenshade (Aldmeri Dominion zone) problem, which caused the zone to crash every few hours. This one was fixed on 4/4, but was a problem during early access.
Fixed two dupe issues: the above one involving stacked items, and another (on a much smaller scale) involving crafting hireling emails.
Put many back-end fixes and procedures in place to block black market gold farmer activity.

We still have much to do – there still other quest problems on our fix list, most of them involving the situation where they become “de-synched” from the zone and don’t spawn their items or NPCs properly. We are in process of putting up our first major update to the game on our Play Test Server (PTS), which includes many updates to the game, including class and weapon ability tweaks, content fixes, and updates to almost all game systems. It also contains our new end-game Adventure Zone, Craglorn, with Veteran content aimed at 4 and 12-man groups. So stay tuned for PTS patch notes for all the other fixes that we’ve been working on. This is a major update to the game, so it will be on PTS for at least a week or 10 days for testing before we take it live.

We’re working on fixing problems, we’re combatting black market gold farmers, and we have a hefty new patch coming shortly. ESO is already an awesome game, and it will only get better from here. Thanks for your patience and support, and I’ll see you in Tamriel. - Matt

Monday, April 21, 2014


Bout time I had a wallpaper update for my work and home computer. And just in time comes some new wallpapers from the upcoming Craglorn content update! Check them out here: http://elderscrollsonline.com/en/news/post/2014/04/21/the-view-from-craglorn?ref=home


Zeni has put up a new feature site all about the Craglorn content patch. This first planed content update to ESO! This update will add a new zone to the game for level 50+ players with a focus on group content. Check it all out here! http://elderscrollsonline.com/en/game-guide/adventure-zones/craglorn


Servers are all back up from today's downtime and with it comes another patch focusing mostly on fixing quest bugs and the like!

Source: http://forums.elderscrollsonline.com/discussion/84259/patch-notes-v1-0-5


The Elder Scrolls Online v1.0.5 features content fixes, focusing primarily on quest issues and blockers.


Alliance War
Fixed an issue where you could occasionally have characters of different factions in the same campaign.

Combat & Gameplay
Fixed an issue where curing vampirism or lycanthropy was yielding more frequent experience and gold gain than was intended.

Fixed an issue where it was possible for you to be teleported off the map.

Main Quest
Messages Across Tamriel: Vanus Galerion is much easier to find.
God of Schemes: The survivors in the Harborage will now always speak to you if you leave and come back.
The Weight of Three Crowns: The alliance leaders are now always present.

Will of The Council: The levers used to open the portals can now be interacted with more reliably.
The Dangerous Past: Sees-All-Colors will now always perform her theater scene at the end, and take the portal out of the dungeon.
Circus of Cheerful Slaughter: Fixed an issue where you would not get credit for killing the Aldmeri soldiers.

Alik'r Desert
The Initiation: Kinlady Iniel will now always spawn when you’re on the correct quest step.

Sever All Ties: The event with High Kinlady Estre will no longer break if you kill her as soon as she spawns.

Bal Foyen
Breaking the Tide: Adjusted the event where you need to defend Sergeant Seyne. The event will now be much more tolerant of lots of players in the location, and be less confusing overall.

The Heart of the Beast: The Aspect of Speed will now reliably spawn after getting stuck.

The Final Assault: Gabrielle will now always be willing to talk to you when on the quest step “Find a Path Through the Statue Room.”
A Graveyard of Ships: Protecting the first mate event will now properly complete, unblocking the quest.
Holes in the World: Mezha no longer ignores you if you enter combat and then exit while being on the step to talk to him.
Hall of Judgment: Monsters getting stuck will no longer break the quest step “Defend the Mages.”

Cold-Blooded Vengeance: Revised the quest step Burn the Khajiit Boats to improve clarity.
Ritual of Anguish: You will now be able to place skulls on the Alter of Anguish to summon Khralek.

Our Poor Town: Ashmalah has been found and will now spawn.

The Nameless Soldier: Faolchu will now always spawn as intended, under all circumstances.

The Blacksap's Hold: Maeroth will now always appear in the prison if you take the other quest from Elden Root.
A Lasting Winter: General Endare will now fight fairly and allow you to complete the quest if she kills you.
Wanted: Sgolag: Fixed an issue so Sgolag will now spawn as intended.

Frighten the Fearsome: The northeastern seed mound will now always appear when you are on the correct quest step.

Malabal Tor
Naval Intelligence: Captain Siro and Helvia Livianus will now always spawn, and will no longer break if they get stuck.

Reaper’s March
Down the Skeever Hole: The Colovian Commander will now always spawn as intended.
Motes in the Moonlight: Shaza will now always be able to interact with the beacons.
Motes in the Moonlight: The Dark Mane will now always reset properly if he becomes stuck.
The Arbordawn Cult: Daedra will now reliably appear when you are on the quest step "Clear the Temple of Daedra."

Dream-Walk Into Darkness: You will now always get credit for clearing the skeletons.

Catch the Lightning: Gathotar will now always appear at the appropriate location for the quest step "Talk to Gathotar.”
Trail of the Skin-Stealer: Ukatesei is now able to be rescued from the Ritual if he becomes stuck.

Fire in the Fields: All fires now count towards quest completion, and should be much easier to extinguish.
Known Issue: The water effects are missing when you use the bucket. This will be fixed in a future patch.

The Rift
A Valuable Distraction: Darre, Menoit & Justal can now always be drawn and killed.
Storming the Hall: Vigrod Wraithbane will now respawn correctly if he becomes stuck.

Revised the error message in the guild bank that appears when you attempt to drag and drop items to stack them.

Friday, April 18, 2014


This Mornings downtime brings us a very small patch. Here are the notes.

Source: http://forums.elderscrollsonline.com/discussion/81292/patch-notes-v1-0-4#latest


The Elder Scrolls Online v1.0.4 features fixes to existing content. This is the second patch this week, and addresses the high priority fix of missing bank slots, stored bank items, and missing skill points. We’re continuing to work hard on other issues, and will let you know when they are fixed.


Fixed an issue where your characters could lose bank expansions you purchased, including the items in these slots.
Note: This will not return any items or slots lost prior to this fix. If your character was affected, please contact Customer Support.
Addressed an issue with guild invites that could cause latency with social systems such as guild chat, player-to-player chat, and long loading times.

Changed the functionality of auto-stacking in guild banks. You will now have to stack items in your inventory before placing them in the guild bank.

Tuesday, April 15, 2014


These are the fixes from the early morning downtime and patch!

Source: http://forums.elderscrollsonline.com/discussion/78407/patch-notes-v1-0-3#latest


The Elder Scrolls Online v1.0.3 features a number of fixes to existing content, mainly focusing on systems and quests that were blocking progression. We’re working hard to resolve other issues we know you’re eager to see fixed, and we’ll let you know when they’re addressed.

We’re also continuing to work on the more global issue of botting and gold spamming. These changes are happening behind the scenes and although we aren’t mentioning specifics in the patch notes, we are continually working on protecting you from bots and gold farmers. We continue to receive all your reports, and taking care of them is one of our top priorities. Thanks for sending them in and for your patience.


Alliance War
Attempting /stuck in Cyrodiil no longer instructs you to use /bug instead of /help if you’re actually stuck.
Resolved an issue if you take all the resources around the same time, and the icons do not update in real time on the map.
You will now generate Ultimate against battle-leveled players.

Combat & Gameplay
Silver Bolts rank 2 can now be re-added to your skill bar if it gets removed.
Fixed an issue with the Ranger's gait set bonus. It no longer gives you excessive stamina recovery.

Crafting & Economy
You will no longer accidentally deconstruct your equipped helmet.
The sell value of food that you create has been reduced to be more in line with other crafting skill lines.

Dungeons & Group Content
Dark Anchors
You will no longer get stuck if all the cultists are killed as soon as they spawn.

Banished Cells: After killing Cell Haunter and the other monsters, Keeper Areldur will no longer remain trapped.
Banished Cells: Fixed an issue in the final boss room where the boss would not spawn if you were on the quest, but not on the right step.

You will now be forced to restart the game client following a patch to ensure you do not get stuck on the login screen.
Fixed an issue where you would get shot up into the air when walking over certain objects.

Through the Ashes: Monsters in the Abandoned Mine will now respawn as intended.
A Hostile Situation: It will no longer be possible to get trapped in the jail cell when grouped with another player.
An Act of Kindness: Resolved an issue where you could not use the crystal on monsters when you should have been able to.

Unearthing the Past: Fixed an issue where motes could not be interacted with on occasion. They are now be interactable when on the appropriate quest step.
Carzog's Demise: Caleen and Lambur will now always speak to you.

Bleakrock Island
Frozen Man: You will now be able to find the third clue.

The Army of Meridia: The Groundskeeper will no longer occasionally spawn in an uninteractable state.
Crossing the Chasm: You will now always be able to start and advance through the portal events.
Crossing the Chasm: The fight against Molag Grunda will now reset properly if you revive after being killed.

Trade Negotiations: Markers have been added to the compass and world map for each step in the quest.
Trade Negotiations: Bodani and Raston should now always appear when turning in the quest.
Challenge the Tide: The signal horn should now always be able to be used to summon Gruznak.

Lineage of Tooth and Claw: The bound werewolf will now speak as intended when taken into the cave.

Forgotten Soul: The central welkynd stone will now always be interactable.
Scars Never Fade: Slim-Jah will now always speak with you, and her hunters will now always be willing to duel.
Unsafe Haven: The ritual event will now spawn in as intended, and will no longer break with many players in the area.

Anchors from the Harbour: Doshia has had her powers reduced.

Main Quest
Castle of the Worm: Fixed an issue where the quest could become blocked if you logged out or disconnected during the "Observe the Scene" step.
Castle of the Worm: Cadwell will no longer decide to stop following you.
Daughter of Giants: The exit portal will now always appear after defeating the final boss.

Malabal Tor
Arithiel: The sorcerer event will now always spawn as intended when you’re on the correct quest step.

Reaper’s March
Hadran's Fall: Returning Tand to the boss area will no longer break the quest.

Fell's Justice: Leonce will now always respawn as intended.
The Liberation of Northpoint: Darien will no longer get stuck and prevent you from completing the quest.

Proving Trust: It should now be much easier to find and heal peasants.
Divine Favor: Resolved an issue where you could not summon the Guard-Captain.

Fixed an issue where the achievements Dreamslayer, Spirit Warden Champion and Azura’s Ally were not being awarded correctly.
The Perfect Burial: It will now be much easier to find mudcrabs.

The Rift
Trial of the Body: All of the bosses will be able to be attacked as intended.
Tomb Beneath the Mountain: You will now always be able to reanimate a corpse and have it follow you.

The error message “Account Expired” will now display properly when the client is set to any language.
The error message "An unknown error has occurred" has been edited to be more helpful.

Monday, April 14, 2014

Thursday, April 10, 2014


New Down Times have just been posted by ZOS
Source: http://forums.elderscrollsonline.com/discussion/75114/regular-maintenance-days-times

North American Megaserver
Tuesdays at 8:00am EDT (12pm GMT)
Thursdays at 8:00am EDT (12pm GMT)

European Megaserver
Tuesdays at 6:00am CEST (5:00am BST)
Thursdays at 6:00am CEST (5:00am BST)

Force: ESO Guide - Best Way To Mass Upgrade Materials

Force lays out some tips great for anyone that wants to be a master crafter in ESO and maximize the potential of you alts and crafting skills. Check it out!

Monday, April 7, 2014

Craglorn: ESO's First Adventure Zone

ZoS gives us our first look at the first planned major content patch for ESO. Adventure Zones! Looks like a blast and a refreshing spin on the common place MMO raid! Check it out!


These are the current patch notes for today's patch release and downtime. 4/7/14
Source: http://forums.elderscrollsonline.com/discussion/71736/patch-notes-v1-0-2

The Elder Scrolls Online v1.0.2 features a number of fixes to existing content, mainly focusing on quests that were blocking progression.


Alliance War
Fixed an issue where siege weapons in Cyrodiil could have odd behavior after a crash.

Crafting & Economy
Fixed an issue where the game could crash when selling items to a vendor.
Hireling goodie bags are no longer tradeable.

Dungeons & Group Content
Edited the names for a number of items found in dungeons.
Sheogorath's Tongue: The cave boss now respawns at an appropriate rate.
Elden Hollow: Chokethorn will now always agro you when he is engaged.
Veteran Darkshade Caverns: Boss: The Engine Guardian's green phase now triggers properly.

Dark Anchors
Fixed an issue where the anchor could become stuck when a large group engages it.
Dark Anchors now properly reset back to their correct state when nobody is around.

Fixed an issue where guild members with deposit only permissions could not deposit into the guild bank.
Fixed an issue where you were unable to mount your horse if you went to a new area while already mounted.

Fixed an issue that occurred within a number of areas where you could knock other players or monsters out of the world.

Frog Racing has been outlawed, and the quest is currently disabled. Race organizers vow to petition the queen for their return.
Wishing wells have been removed from Skywatch.
Sever All Ties: High Kinlady Estre should now always appear when she should.
In The Name of the Queen: Colanwe should no longer get stuck and block quest progression.
Rites of the Queen: Queen Ayrenn should no longer get stuck and block quest progression.
The Mallari-Mora: Uricantar will no longer instantly respawn.

Challenge the Tide: You can no longer repeatedly summon Gruznak.

The Ghosts of Westtry: Fixed an issue so "Listen to Rosalind and Leon's Discussion" now properly completes and advances the quest.
Reclaiming the Elements: Each of you is now able to open a portal and advance the quest.
Mastering the Talisman: Gabrielle now always spawns near her tree.
Champion of the Guardians: If a monster that is defending the Wyresses gets stuck, it will now reset properly and advance the quest.
Reclaiming the Elements: Fixed an issue that was causing the quest to break when abandoned.
Wolves in the Fold: Refugees should now properly transform into werewolves as intended.

Unsafe Haven: Jeer-Tei should now always now spawn on the boat.
Unsafe Haven: The ritual hostiles should now always spawn.

Handmade Guardian: The Bosmer are no longer interested in the sport fighting of lurchers.
Frighten the Fearsom: The Kollopi Essence disguise no longer works in Cyrodiil.
Retaking the Pass: You should now be able to get credit for closing the rifts during the "Close the Shadow Rifts" step.

Mages Guild
Long Lost Lore: Fixed an issue where you couldn’t always use the portal at the end of Cheesemongers Hollow.

Main Quest
Castle of Worms: Overwhelming Power is now properly removed from you.

Shornhelm Divided: High King Emeric should now appear when he should.
Children of Yokuda: Poison barrels should now spawn on for the step "Foil the Poison Plot."

The Fangs of Sithis: Barvyn should now respawn as intended if he becomes stuck.

Desperate Souls: The boss event now properly resets if the boss gets stuck.
Enslaved in Death: Spectral Slaves should now be able to be freed as intended.
The Brothers Will Rise: You should no longer get blocked when dying to a summoned atronach.
The Brothers Will Rise: Brimstone and Hatewarden should now be able to be spawned after becoming stuck.

The Rift
Gift of the Worm: The Graveborn Fleshripper should now respawn as intended if he becomes stuck.

Added an English textual warning when deleting a character reminding you that items still attached to characters on deletion will be deleted. This includes items granted through pre-ordering, Imperial Editions, and beta rewards.
Reduced the number of characters that can be entered into a chat message. This should resolve an issue where some messages were too long to properly view in the chat window.

Amazon has Physical PC Imperial Editions back in stock!

Grab them fast! Amazon has just a few physical PC Imperial Editions back in stock. Follow the link below and place your order because they won't be there for long!
The Elder Scrolls Online: Imperial Edition - PC/Mac

Friday, April 4, 2014

Meet 'The Loremaster': Elder Scrolls historian

Dude, I wish I had this guys job. Imagine what it would be like to get paid to completely nerd out on a fantasy job. Well Lawrence Schick lives the fantasy everyday! Half man, half mage for all im concerned. Find out what its like to be a real life lore master past the link: http://www.wired.co.uk/news/archive/2014-04/04/loremaster-eso

Force: ESO Guide - 9 Tips For Getting Started

Force just put up a great video starter guide for Elder Scrolls Online. Check it out!

Gamereactor: The Elder Scrolls Online - Imperial Collector's Edition Unboxing

Mine is coming today but I'll have to wait till i get home from work to open it. So if your in my boat and want to get a sneak peak of whats inside the Imperial Edition of ESO, check out this video!

April's Loot Crate To Have An Elder Scrolls Online Collectible!

Heads up everyone!

Official Announcement: "April’s crate is coming. A celebration of the mythical beast with great wings and fiery breath. With items from: Game of Thrones, an EXCLUSIVE The Elder Scrolls collectible & more DRAGON themed goodness!"

Click Here and sign up quick to make sure you get the April box and make sure you get your hands on the Exclusive ESO collectible!

The Elder Scrolls Online - The Siege Cinematic Trailer

ZoS just released another amazing trailer to commemorate launch day! Check it out!

Thursday, April 3, 2014

Wednesday, April 2, 2014


Patch notes are now up for the build that should be released sometime today! Servers are still down so if you are like me and waiting to play again head past the link and kill a little time reading the fixes! Hope the fixed the frog quest! Full notes here:http://forums.elderscrollsonline.com/discussion/64066/patch-notes-v1-0-1#latest


Elder Scrolls Online NA servers have pretty much been down all night at this point. Looks like there was some kind of issue with items duplicating themselves in peoples inventory among other issues. Right now there is no ETA on when they will be back up but the good news is that a new build of the game will be pushed out when they do come back on! Get all the details here: http://forums.elderscrollsonline.com/discussion/64824/eso-north-american-megaserver-downtime-4-1-to-4-2